AI Insights · Timothy · April 2022
Top 5 Trivia Games on iOS in the US: Q1 2022
The top 5 trivia games on iOS in the United States for Q1 2022 showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
Throughout the first quarter of 2022, the top 5 trivia games on iOS in the United States exhibited diverse trends in weekly downloads, revenue, and active users. Here is a closer look at their performance:
Text or Die by Rollic Games started the year strong with weekly downloads peaking at 279K in late December but saw a gradual decline, ending the quarter at around 107K. The weekly revenue for the app also showed a downward trend, starting at $5.9K and decreasing to $3.3K by the end of March. Weekly active users mirrored this pattern, starting at 608K and dropping to 318K.
Akinator from Elokence saw a significant increase in weekly downloads mid-quarter, reaching 196K in mid-February before tapering off to 95K by the end of March. The app's weekly revenue saw a peak of $7.3K in mid-February, maintaining a relatively high level compared to the start of the quarter. Active users peaked at 214K in late February, maintaining a fairly stable range throughout the period.
Trivia Star: Trivia Games Quiz by Super Lucky Games LLC experienced a peak in weekly downloads at 230K in early January, but numbers steadily declined to 64K by the end of March. Revenue for the app fluctuated, peaking at $68.7K in early January, and ended the quarter at $42.5K. Weekly active users followed a similar trend, starting at 598K and dropping to 444K.
Brain Who? Tricky Riddle Tests from Teos Oyun saw its highest weekly download count of 162K in early January but experienced a decline to 49K by the end of the quarter. Revenue peaked at $4.6K in mid-January and decreased to $2.6K by the end of March. The app's weekly active users started at 177K and ended the quarter at 135K, showing a steady decline.
Kahoot! Play & Create Quizzes by Kahoot ASA had a steady performance in weekly downloads, peaking at 82K in late February. Revenue saw a peak of $20.7K at the end of February, with a slight decrease towards the end of the quarter. Active users remained relatively stable, peaking at 555K in mid-February and ending the quarter at 510K.
These insights are based on data from Sensor Tower, which offers a comprehensive view of app performance metrics. For more detailed information, visit Sensor Tower's platform.